![Quiet as a Stone](../quietasastone/qaas_ss_02.jpg)
![](../quietasastone/qaas_ss_03.jpg)
![](../quietasastone/qaas_ss_04.jpg)
![](../quietasastone/qaas_ss_10.jpg)
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![](../quietasastone/qaas_ss_01.jpg)
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**Quiet as a Stone - Videos**
- Developer : **Mode 7 Games**
- Website : *[Frozen Synapse 2](https://store.steampowered.com/app/445020/Frozen_Synapse_2/)*
- Engine : Torque 3D
- Tools : Blender. Adobe Photoshop. Sublime Text.
- Position : **Lead Artist** :
- Developed interactive 3D visual concept in Unity.
- Created & edited assets.
- Worked with designers on crafting visuals to meet both aesthetic & design requirements.
- Implemented materials via scripting.
- Created particles and other special fx.
- Worked with coders on designing shaders, post effects & procedural generation technology.
- Created in game cutscenes, character avatars, promotional & marketing materials.
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**Frozen Synapse 2 - Videos**
![](https://www.youtube.com/watch?v=UmXUS3RDSOw width="680" height="480")
![](https://www.youtube.com/watch?v=6vcU6B594Ig width="680" height="480")
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**Frozen Synapse 2 - Screenshots**
![*Made in under a month. The interactive Unity 3D concept for Frozen Synapse 2.*](../frozensynapse2/FS2UnityConcept01.jpg)
![*One of the test weapon FX made in Unity.*](../frozensynapse2/FS2UnityConcept02.jpg)
![*The first released Frozen Synapse 2 screenshot from Torque3D.*](../frozensynapse2/fs2_screenshot01.jpg)
![*Rebalanced for tactical clarity.*](../frozensynapse2/FrozenSynapse2_Screenshot2.jpg)
![*Early in-game iteration of a darker, grim city. Little consideration for factions, city distrcits and all the layers of gameplay relevant information at this stage.*](../frozensynapse2/CityConcept.jpg)
![*An early implementation of Markov Geist with rudinmentary faction building tinting.*](../frozensynapse2/fs2_city01.jpg)
![*Markov Geist in game with a tactical layer active.*](../frozensynapse2/fs2cityfinal.jpg)
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**Frozen Synapse 2 - Avatars**
![](../frozensynapse2/Olson_512.jpg) ![](../frozensynapse2/Sherith_512.jpg)
![](../frozensynapse2/Bartleby_x512.jpg) ![](../frozensynapse2/DenizenValor_512.jpg)
![](../frozensynapse2/Gehrt_01_x512.jpg) ![](../frozensynapse2/GrahamAwan_512.jpg)
![](../frozensynapse2/Belacqua_512.jpg width=512) ![](../frozensynapse2/EhtPar_512.jpg width=512)
![](../frozensynapse2/GrantHeythrop_512.jpg width=512) ![](../frozensynapse2/LuneaDuWalt_512.jpg width=512)
![](../frozensynapse2/MadelineFourier_512.jpg) ![](../frozensynapse2/MalcolmSwain_512.jpg)
![](../frozensynapse2/Malhotra_512.jpg) ![](../frozensynapse2/PeterMathers_512.jpg)
![](../frozensynapse2/MGMC_man_512.jpg) ![](../frozensynapse2/WhiteGov_512.jpg)
![](../frozensynapse2/BlackGov_512.jpg) ![](../frozensynapse2/AsianGov_512.jpg)
![](../frozensynapse2/Virgil_Sonata_512.jpg) ![](../frozensynapse2/MercAvatars_AllGi_0.1f.gif width=512)
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**AllSky**
![](../../content/contenticon_allsky.jpg)
- Developer : **Self**
- Website : *[AllSky](https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-10109)*
- Engine : Unity
- Allsky is a top-selling & highly rated Unity Asset Store pack of 220+ skyboxes.
- Wrote pipeline in Python to manage hundreds of automated renders.
- Composited, cleaned up and graded hundreds of skyboxes.
- Painted many skies by hand in different styles.
- Setup example lighting scenes for every sky.
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**AllSky - Video**
![](https://www.youtube.com/watch?v=RTaMUr2UXcY width="680" height="480")
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**AllSky - Screenshots**
![](../allsky/AllSky_v5_00001.jpg)![](../allsky/AllSky_v5_00002.jpg)
![](../allsky/AllSky_v5_00003.jpg)![](../allsky/AllSky_v5_00004.jpg)
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![](../allsky/AllSky_v5_00007.jpg)![](../allsky/AllSky_v5_00008.jpg)
![](../allsky/AllSky_v5_00009.jpg)![](../allsky/AllSky_v5_00010.jpg)
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![](../allsky/AllSky_v5_00015.jpg)![](../allsky/AllSky_v5_00016.jpg)
![](../allsky/AllSky_v5_00017.jpg)![](../allsky/AllSky_v5_00018.jpg)
![](../allsky/AllSky_v5_00019.jpg)![](../allsky/AllSky_v5_00020.jpg)
![](../allsky/AllSky_v5_00021.jpg)![](../allsky/AllSky_v5_00022.jpg)
![](../allsky/AllSky_v5_00023.jpg)![](../allsky/AllSky_v5_00024.jpg)
![](../allsky/AllSky_v5_00025.jpg)![](../allsky/AllSky_v5_00026.jpg)
![](../allsky/AllSky_v5_00027.jpg)![](../allsky/AllSky_v5_00028.jpg)
![](../allsky/AllSky_v5_00029.jpg)![](../allsky/AllSky_v5_00030.jpg)
![](../allsky/AllSky_v5_00031.jpg)![](../allsky/AllSky_v5_00032.jpg)
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**Forgotten Sea**
![](../gameartwork/ForgottenSea_3.mp4)
- Developer : **BetaJester**
- Website : *[Forgotten Sea](https://www.betajester.co.uk/forgotten-sea)*
- Engine : Unity
- Tools : Blender. Adobe Photoshop. Unity.
- Position : **Technical Artist** :
- Short contract for prototype art pass.
- Technical Artwork. Shader creation & editing. Mesh processing. Optimisation.
- Environment & vegetation object setup. Material editing and creation.
- Environment lighting.
- Sky setup and sea integration.
- Developer : **Mode 7 Games**
- Website : *[Frozen Cortex](https://store.steampowered.com/app/237350/Frozen_Cortex/)*
- Engine : Torque 3D
- Tools : Blender. Adobe Photoshop. Quixel dDo. World Machine 2. Sublime Text.
- Position : **Lead Artist** :
- Concept artwork & visual development.
- Created assets for characters, environments, character avatars, cutscenes, UI & visual fx.
- Iterated on workflow for a visually ambitious game by a small team.
- Set up character rig for freelance animators.
- Promotional imagery for videos, online stores and exhibitions.
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**Frozen Cortex - Videos**
![](https://www.youtube.com/watch?v=WIDLzBfSU4g width="680" height="480")
![](https://www.youtube.com/watch?v=mD08aDe0F8U width="680" height="480")
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**Frozen Cortex - Characters**