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**Portoflio**
Quiet as a Stone
  • Screenshots
  • Videos

  • Frozen Synapse 2
  • Videos
  • Screenshots
  • Avatars

  • AllSky
    Forgotten Sea
    Frozen Cortex
  • Videos
  • Characters
  • Avatars
  • Environments
  • Cutscenes
  • Skyboxes

  • Aliens Vs Predator T-Game Never Dead Rogue Warrior Frozen Synapse
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    !!! **Portfolio**



    !!! **Quiet as a Stone** ![](../../quietasastone/qaas_capsule_main.png)
    [720p]("../gameartwork/rpgwhitelock_QaaS_Reel_720p.mp4") - [Youtube]("https://youtu.be/4ba_BzJBeXY?t=180")
    - Developer : **Self** - Website : *[Quiet as a Stone](http://quietasastone.com/)* - Engine : Unity - Tools : Blender. Agisoft Photoscan, Adobe Photoshop. - Position : **Developer, Artist, Musician** : - Sole developer of an atmospheric vignette creator & photography game. - Designer, artist, writer, coder, technical artist, audio, musician & promotional material creator. - Utilised photogrammetry techniques to create many in-game assets. - Wrote generative text using Tracery. - Featured in EGX Leftfield Selection 2015 & Feral Vector Selection 2018.

    !!! **Quiet as a Stone - Screenshots**
    [](qaas_ss_dec2017_placeableobjectconifer_x2.gif) [](qaas_ss_dec2017_uselightstone_02_x2.gif)
    [](qaas_ss_dec2017_throwstoneatpot_x2.gif) [](qaas_ss_dec2017_smashshard.gif)
    [](qaas_ss_dec2017_usemap03.gif)
    [](qaas_ss_dec2017_01.gif)
    ![Quiet as a Stone](../../quietasastone/qaas_ss_02.jpg) ![](../../quietasastone/qaas_ss_03.jpg) ![](../../quietasastone/qaas_ss_04.jpg) ![](../../quietasastone/qaas_ss_10.jpg) ![](../../quietasastone/qaas_ss_08.jpg) ![](../../quietasastone/qaas_ss_05.jpg) ![](../../quietasastone/qaas_ss_07.jpg) ![](../../quietasastone/qaas_ss_01.jpg) ![](../../quietasastone/qaas_ss_09.jpg) ![](../../quietasastone/qaas_ss_06.jpg)

    !!! **Quiet as a Stone - Videos**







    !!! **Frozen Synapse 2** ![](../frozensynapse2/fs2_promo01.jpg)
    [720p]("../frozensynapse2/rpgwhitelock_FrozenSynapse2_720p.mp4") - [1080p]("../frozensynapse2/rpgwhitelock_FrozenSynapse2_1080p.mp4") - [Youtube]("https://youtu.be/4ba_BzJBeXY?t=59")
    - Developer : **Mode 7 Games** - Website : *[Frozen Synapse 2](https://store.steampowered.com/app/445020/Frozen_Synapse_2/)* - Engine : Torque 3D - Tools : Blender. Adobe Photoshop. Sublime Text. - Position : **Lead Artist** : - Developed interactive 3D visual concept in Unity. - Created & edited assets. - Worked with designers on crafting visuals to meet both aesthetic & design requirements. - Implemented materials via scripting. - Created particles and other special fx. - Worked with coders on designing shaders, post effects & procedural generation technology. - Created in game cutscenes, character avatars, promotional & marketing materials.

    !!! **Frozen Synapse 2 - Videos** ![](https://www.youtube.com/watch?v=UmXUS3RDSOw width="680" height="480") ![](https://www.youtube.com/watch?v=6vcU6B594Ig width="680" height="480")

    !!! **Frozen Synapse 2 - Screenshots** ![*Made in under a month. The interactive Unity 3D concept for Frozen Synapse 2.*](../frozensynapse2/FS2UnityConcept01.jpg) ![*One of the test weapon FX made in Unity.*](../frozensynapse2/FS2UnityConcept02.jpg) ![*The first released Frozen Synapse 2 screenshot from Torque3D.*](../frozensynapse2/fs2_screenshot01.jpg) ![*Rebalanced for tactical clarity.*](../frozensynapse2/FrozenSynapse2_Screenshot2.jpg) ![*Early in-game iteration of a darker, grim city. Little consideration for factions, city distrcits and all the layers of gameplay relevant information at this stage.*](../frozensynapse2/CityConcept.jpg) ![*An early implementation of Markov Geist with rudinmentary faction building tinting.*](../frozensynapse2/fs2_city01.jpg) ![*Markov Geist in game with a tactical layer active.*](../frozensynapse2/fs2cityfinal.jpg)

    !!! **Frozen Synapse 2 - Avatars** ![](../frozensynapse2/Olson_512.jpg) ![](../frozensynapse2/Sherith_512.jpg) ![](../frozensynapse2/Bartleby_x512.jpg) ![](../frozensynapse2/DenizenValor_512.jpg) ![](../frozensynapse2/Gehrt_01_x512.jpg) ![](../frozensynapse2/GrahamAwan_512.jpg) ![](../frozensynapse2/Belacqua_512.jpg width=512) ![](../frozensynapse2/EhtPar_512.jpg width=512) ![](../frozensynapse2/GrantHeythrop_512.jpg width=512) ![](../frozensynapse2/LuneaDuWalt_512.jpg width=512) ![](../frozensynapse2/MadelineFourier_512.jpg) ![](../frozensynapse2/MalcolmSwain_512.jpg) ![](../frozensynapse2/Malhotra_512.jpg) ![](../frozensynapse2/PeterMathers_512.jpg) ![](../frozensynapse2/MGMC_man_512.jpg) ![](../frozensynapse2/WhiteGov_512.jpg) ![](../frozensynapse2/BlackGov_512.jpg) ![](../frozensynapse2/AsianGov_512.jpg) ![](../frozensynapse2/Virgil_Sonata_512.jpg) ![](../frozensynapse2/MercAvatars_AllGi_0.1f.gif width=512)







    !!! **AllSky** ![](../../content/contenticon_allsky.jpg) - Developer : **Self** - Website : *[AllSky](https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-10109)* - Engine : Unity - Allsky is a top-selling & highly rated Unity Asset Store pack of 220+ skyboxes. - Wrote pipeline in Python to manage hundreds of automated renders. - Composited, cleaned up and graded hundreds of skyboxes. - Painted many skies by hand in different styles. - Setup example lighting scenes for every sky. !!! **AllSky - Video** ![](https://www.youtube.com/watch?v=RTaMUr2UXcY width="680" height="480") !!! **AllSky - Screenshots** ![](../allsky/AllSky_v5_00001.jpg)![](../allsky/AllSky_v5_00002.jpg) ![](../allsky/AllSky_v5_00003.jpg)![](../allsky/AllSky_v5_00004.jpg) ![](../allsky/AllSky_v5_00005.jpg)![](../allsky/AllSky_v5_00006.jpg) ![](../allsky/AllSky_v5_00007.jpg)![](../allsky/AllSky_v5_00008.jpg) ![](../allsky/AllSky_v5_00009.jpg)![](../allsky/AllSky_v5_00010.jpg) ![](../allsky/AllSky_v5_00011.jpg)![](../allsky/AllSky_v5_00012.jpg) ![](../allsky/AllSky_v5_00013.jpg)![](../allsky/AllSky_v5_00014.jpg) ![](../allsky/AllSky_v5_00015.jpg)![](../allsky/AllSky_v5_00016.jpg) ![](../allsky/AllSky_v5_00017.jpg)![](../allsky/AllSky_v5_00018.jpg) ![](../allsky/AllSky_v5_00019.jpg)![](../allsky/AllSky_v5_00020.jpg) ![](../allsky/AllSky_v5_00021.jpg)![](../allsky/AllSky_v5_00022.jpg) ![](../allsky/AllSky_v5_00023.jpg)![](../allsky/AllSky_v5_00024.jpg) ![](../allsky/AllSky_v5_00025.jpg)![](../allsky/AllSky_v5_00026.jpg) ![](../allsky/AllSky_v5_00027.jpg)![](../allsky/AllSky_v5_00028.jpg) ![](../allsky/AllSky_v5_00029.jpg)![](../allsky/AllSky_v5_00030.jpg) ![](../allsky/AllSky_v5_00031.jpg)![](../allsky/AllSky_v5_00032.jpg)







    !!! **Forgotten Sea** ![](../gameartwork/ForgottenSea_3.mp4) - Developer : **BetaJester** - Website : *[Forgotten Sea](https://www.betajester.co.uk/forgotten-sea)* - Engine : Unity - Tools : Blender. Adobe Photoshop. Unity. - Position : **Technical Artist** : - Short contract for prototype art pass. - Technical Artwork. Shader creation & editing. Mesh processing. Optimisation. - Environment & vegetation object setup. Material editing and creation. - Environment lighting. - Sky setup and sea integration.
    ![](../gameartwork/ForgottenSea_2.mp4) ![](../gameartwork/ForgottenSea_1.mp4)







    !!! **Frozen Cortex** ![](../frozencortex/frozencortex-bg-top.jpg)
    [720p]("../frozencortex/rpgwhitelock_FrozenCortex_720p.mp4") - [1080p]("../frozencortex/rpgwhitelock_FrozenCortex_1080p.mp4") - [YouTube]("https://youtu.be/4ba_BzJBeXY?t=30")
    - Developer : **Mode 7 Games** - Website : *[Frozen Cortex](https://store.steampowered.com/app/237350/Frozen_Cortex/)* - Engine : Torque 3D - Tools : Blender. Adobe Photoshop. Quixel dDo. World Machine 2. Sublime Text. - Position : **Lead Artist** : - Concept artwork & visual development. - Created assets for characters, environments, character avatars, cutscenes, UI & visual fx. - Iterated on workflow for a visually ambitious game by a small team. - Set up character rig for freelance animators. - Promotional imagery for videos, online stores and exhibitions.

    !!! **Frozen Cortex - Videos** ![](https://www.youtube.com/watch?v=WIDLzBfSU4g width="680" height="480") ![](https://www.youtube.com/watch?v=mD08aDe0F8U width="680" height="480")

    !!! **Frozen Cortex - Characters**
    ![](../frozencortex/FrozenEndzone_HVP_TurnTable.gif)
    ![](../frozencortex/FrozenEndzone_SXT_TurnTable.gif)

    !!! **Frozen Cortex - Character Avatars** ![](../frozencortex/tumblr_inline_nk169nFZ6Z1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk169qS7C31qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk169sdNc41qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk168u1XAK1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk1691IXcX1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk169463Wb1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk1697I3N61qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk18vnaYfp1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk1699qEEG1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk169cPna81qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk169gCO0b1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk169iGLFc1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk16alCW2P1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk16arlTMn1qfref7.jpg width=256) ![](../frozencortex/tumblr_inline_nk16atMBV61qfref7.jpg width=256)

    !!! **Frozen Cortex - Stadium Environments**
    ![](../frozencortex/tumblr_inline_nk16myKN5e1qfref7.jpg)![](../frozencortex/tumblr_inline_nk16n2EzhB1qfref7.jpg) ![](../frozencortex/tumblr_inline_nk16ncVGgJ1qfref7.jpg)![](../frozencortex/tumblr_inline_nk16ngbDAH1qfref7.jpg) ![](../frozencortex/tumblr_inline_nk16srhJVY1qfref7.jpg)![](../frozencortex/tumblr_inline_nk18irSw6L1qfref7.jpg) ![](../frozencortex/tumblr_inline_nk18k1jWXt1qfref7.jpg)![](../frozencortex/tumblr_inline_nk16nmw4R31qfref7.jpg)

    !!! **Frozen Cortex - Cutscenes** ![](../frozencortex/tumblr_inline_nk16srkWXY1qfref7.jpg)![](../frozencortex/tumblr_inline_nk16swoyja1qfref7.jpg)

    !!! **Frozen Cortex - Skyboxes**
    ![](../frozencortex/tumblr_inline_nk173xjoRP1qfref7.jpg)![](../frozencortex/tumblr_inline_nk173k0GKr1qfref7.jpg) ![](../frozencortex/tumblr_inline_nk173o8yFc1qfref7.jpg)![](../frozencortex/tumblr_inline_nk173teCI31qfref7.jpg) ![](../frozencortex/tumblr_inline_nk171qV6et1qfref7.jpg)![](../frozencortex/tumblr_inline_nk171hjsri1qfref7.jpg)







    !!! **Old Studio Work**

    !!! **Aliens vs Predator (2010)** ![](../gameartwork/AVP_logo.jpg)
    [720p]("../gameartwork/rpgwhitelock_AvP_Reel_720p.mp4") - [1080p]("../gameartwork/rpgwhitelock_AvP_Reel_1080p.mp4") - [Youtube]("https://youtu.be/4ba_BzJBeXY?t=96")
    - Developer : **Rebellion Developments** - Website : *[Aliens vs Predator](https://store.steampowered.com/app/10680/Aliens_vs_Predator/)* - Engine : Rebellion's Internal Engine - Tools : 3D Studio Max, Photoshop, Internal Tools - Position : **Senior Lighting & FX Artist** : - Lighting & FX for succesful pitches and prototypes. - Lighting and FX for in-game environments and cutscenes - Promotional Artwork for web, print and trade shows. ![Early character / environment lighting and FX tests.](../gameartwork/promoscreen_concepts1.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_20.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_21.jpg) ![In-game environment lighting and special fx. ](../gameartwork/rpgwhitelock_lighting_avp3.jpg ) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_0.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_1.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_2.jpg) ![Promotional image. Lighting, rendering and compositing.](../gameartwork/avp3_3.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_4.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_5.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_7.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_8.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_12.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_13.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_14.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_15.jpg) ![In-game screenshot. Environment lighting & FX](../gameartwork/avp3_16.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_17.jpg) ![Promotional image. Setup, lighting, rendering and compositing.](../gameartwork/avp3_18.jpg) ![Promotional images. Setup, lighting, rendering and compositing.](../gameartwork/avp3_19.jpg)

    !!! **T-Game** ![Unreal Engine 3. Environment lighting, skybox & vista.](../gameartwork/tencent_t-game_lighting_1.jpg) ![Unreal Engine 3. Environment lighting, skybox & vista.](../gameartwork/tencent_t-game_lighting_2.jpg) ![Unreal Engine 3. Environment lighting, skybox & vista.](../gameartwork/tencent_t-game_lighting_3.jpg) ![Unreal Engine 3. Environment lighting, skybox & vista.](../gameartwork/tencent_t-game_lighting_4.jpg)

    !!! **NeverDead (2011)** ![](../gameartwork/nd_1.jpg) ![Promotional images. Setup, lighting, rendering and compositing.](../gameartwork/nd_2.jpg)

    !!! **Rogue Warrior** ![Environment lighting and FX.](../gameartwork/m1_lightingpass1_wip.jpg) ![Environment lighting and FX.](../gameartwork/RogueWarrior_MP08_Shots.jpg)

    !!! **Frozen Synapse** ![](../gameartwork/FS_Red_CityRender_01_wire.jpg) ![](../gameartwork/FS_Red_ShapeTempleEnd_BLUE.jpg) ![](../gameartwork/Outro-4_1b.jpg) ![Cutscene renders. Asset creation, lighting, fx and compositing](../gameartwork/FSpromo1_oldtest.jpg) ![In-game character avatar asset creation](../gameartwork/rpgwhitelock_avatars_fs.jpg) [<- back](../../index.html)